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Otaku's Home
Behaviour Programming
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Victor Cheung
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Welcome to behaviour programming
This collection will include behaviour for game NPC/Bullet/Missile/etc behaviour frequently asked by students.
To simplify the demonstrative effort,
Processing
(Based on JAVA) will be used to demonstrate the implementation.
Pre-requisite:
Basic maths knowledge
Revision of Junior/High school maths
Programming in
Processing
or equivalent programming used
Objectives:
Learn to programme object to move in simple desirable way
Descriptions:
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