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  • Because the special situation of a pandemic , physical installation in not possible
  • However, Alex still want your installation to be feasible
  • Only providing options here, NONE of the tools I show here is must use
  • Template: 

System Diagrams

  • System Diagram: Shows how different parts of the installation interact
  • User Experience Map / Flow chart Diagram : Shows user journey

Screen Interaction Part

  • The would be the part that you would be focus on as it's possible to prototype it
    • Usually all the Visual/Audio/Gesture element goes here
  • Tools used from last years experience:
    • More User Friendly, Less Customizable:
    • Less User Friendly, More Customizable (If you need not only point and click, but interactions like drawing, dynamic content):
    • More complex screen interaction will require you go about the hardway

      Source
       
      float mxl, myl;
      boolean startdr = false;
      
      void setup() {
      	size( 400, 300 );
      	background(255);
      }
      
      void draw() {
      	// clear button
      	stroke(0); noFill(); strokeWeight(2);
      	rect(1, 1, 398, 298 );
      	noStroke(); fill(128, 128, 128);
      	rect(0, 0, 20, 20);
      }
      
      void mousePressed(){
      	if( mouseX <= 20 && mouseY <= 20 ){
      		background(255);
      	}else{
      		startdr = true;
      		mxl = mouseX; myl = mouseY;
      	}
      }
      
      void mouseDragged(){
      	if( startdr ){
      		noFill(); stroke(0); strokeWeight(3);
      		line( mxl, myl, mouseX, mouseY );
      		mxl = mouseX; myl = mouseY;
      	}
      }
      
      void mouseReleased(){
      	startdr = false;
      }
      

Physical Installation

  • Structures:
    • Overall arrangement of the structure
      • Hand sketch
      • software like: SketchUp
  • Mechanics:
  • Electronics:
    • For any
      • sensors:
        • Sound
        • Distance
        • Gas
        • Temperature/Humidity
        • etc...
      • actuators:
        • Motor
        • Heater
        • Hydrolics
        • etc...
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