- Suggestion list
- Cut the 2d lab part from 1st Sem for Ogre and put some of Sem2's lab into Sem 1.
- Start develop the final game earlier
- Needs to do presentation right after exam week
- Technical work
- http://ogre3d.org/tikiwiki/tiki-index.php?page=Raycasting+to+the+polygon+level , need to implement a precision ray casting example
2 Comments
Victor Cheung AUTHOR
Technical Issue solved at : http://learning.sd.polyu.edu.hk/stash/users/victorzzt/repos/ogreadvraycasting/browse
Need to implement a official tutorial on this one.
Victor Cheung AUTHOR
Prerequisite: RaySceneQuery on Entity and Terrain
This example only does entity (Future implementation will include manual object also), for terrain and plane bounded volume hitting please still refer to the link above.